Changelog
Development started late March 2026. First public build shipped May 12. Every update is documented here.
The latest version is always available in the Discord.
v1.0.7
2026-05-22Overhauled overflow system, standalone auto-advertise, GUI reorganization, queue dodging removed.
Added
- -FakeLag - delays outgoing movement packets by 50-500ms (configurable) when overflow is active. Replaces the old broken velocity reduction with natural latency fluctuation.
- -Knockback Delay - buffers incoming knockback velocity and applies it after 1-10 ticks. Configurable per-hit apply chance. Gives you extra frames to land before being pushed.
- -Auto-Advertise as a standalone feature - no longer requires the bot to be toggled on. Enable it, leave the bot off, and it cycles through duels lobbies sending your ads independently.
- -Lobby randomization for auto-advertise - switches through a random main lobby (1-50) before entering duels, guaranteeing a different duels server every time. No more "you are already connected to this server."
- -GUI tab reordering - General tab opens by default instead of Webhook. All 10 categories in logical order.
Fixed
- -Auto-Advertise tick timer no longer destroyed during lobby transitions - the state guard just skips the tick instead of killing the entire timer.
- -Auto-Advertise lobby switch command - changed from invalid /l duels N to /lobby โ /l N โ /l duels flow.
Removed
- -Queue dodging category and all related settings removed. Hypixel patched pre-game lobby leaving, so the entire feature was dead code.
v1.0.6
2026-05-20Win streak tracking, session Discord webhooks, bot showcase video pages.
Added
- -Win streak tracking (current + best win streak in session stats)
- -Session stats Discord webhook - game results sent after each duel
- -Bot showcase videos on duelbot.cc (4 modes with video previews)
- -Showcase pages with Discord OG video embeds (duelbot.cc/showcase/*)
- -0.6โ0.8 MB compressed videos - 4K 60fps โ 640p 30fps (24x smaller)
Fixed
- -Stats double-count bug - resultCounted flag was being reset by gameEnd(), causing 2 wins per game
Changed
- -Changelog, roadmap, and guide cleaned for brand consistency
v1.0.5
2026-05-18Three new bot modes, Sumo hitselect, auto replay cleanup, safe-mode recovery.
Added
- -3 new bot modes: Blitz, Bow, ClassicV2 - 8 total modes
- -Sumo Hitselect: configurable bait distance/chance, S-tap, stop-sprint, backoff timing
- -Auto Replay Cleanup: housing cycling to clear /replay + local .nbt cleanup every 15 min
- -Safe-mode recovery: bots gracefully disable on unexpected errors instead of infinite-looping
- -Config GUI title shows DuelBot Config
Fixed
- -All user-facing command and chat branding uses DuelBot (/duelbot, [DuelBot] prefix)
- -KeyBindings category displays as DuelBot in Controls menu
- -File paths corrected in remote monitor and tuner for new project layout
Changed
- -Sumo hitselect option renamed to Auto Hit
- -Toggle message uses DuelBot name
- -StatsOverlay HUD shows overflow status badge and replay cleanup count
v1.0.4
2026-05-17Overflow system, Discord verification bot, website launch.
Added
- -Overflow system: Reach (+0.0โ0.5 blocks), FakeLag (50-500ms packet delay), and Knockback Delay (1-10 tick buffer)
- -OverflowManager state machine (Off / Loss Streak / Always modes)
- -Reach mixin overrides getBlockReachDistance() for client-side targeting
- -Discord verification bot - /redeem, /keygen, /revoke, /stats, /addadmin, /removeadmin
- -Discord community server (#versions, #audit, #support channels)
- -duelbot.cc domain purchased and deployed to Vercel with SSL
- -Website: Inter font, terminal animation, grid background, accent cards
- -OG image for Discord link previews
- -Obfuscation via ProGuard 7.3.2
Fixed
- -Post-hoc velocity code removed from BotBase (was causing detectable rubberbanding)
- -PacketListener reflection fallback to SRG names for production runtime compatibility
- -Obfuscation script: stale JDK path and timestamp bug
Changed
- -All user-facing strings rebranded: chat, webhooks, config locale
- -Bot base reach reduced to 4.5 blocks (was 5.0) to match vanilla + mixin override
- -Website design: Inter font system, hero layout, colored accent cards, grid background
v1.0.3
2026-05-15Sumo strafe mirroring, cheater detection, Classic combat loop refined.
Added
- -Sumo strafe mirroring (tracks opponent lateral movement)
- -Sumo cheater detection (auto-/l when losing 8+ trades)
- -Classic simplified combat loop (distance-based rod/sword)
- -Config option: Sumo Anti-Cheater (Misc tab)
Fixed
- -Classic mid-range weapon switching flicker (rod โ sword every tick)
- -Sumo jump-tick removed (was increasing knockback)
- -Classic confidence system replaced with fallback hit registration
Changed
- -Classic attack threshold raised to 5.0f (was 3.2-4.2f)
- -Sumo cheater threshold: 4โ8 lost trades, distance check 0.5โ1.0
- -Classic rod zone timeout: force attack after 2 seconds of inactivity
v1.0.2
2026-05-14Error handling overhaul, HTTP fixes, reconnect safety.
Added
- -Category-aware exception handler (COMBAT/NETWORK/STATE/SYSTEM)
- -fault() system for explicit error signaling
- -Cause-based safe-mode detection (NETWORK vs STATE failures)
- -Global IEventExceptionHandler on MinecraftForge.EVENT_BUS
Fixed
- -WebHook HTTP moved to background thread (was blocking MC thread)
- -HttpUtils timeouts and retries (was hanging forever)
- -PacketListener duplicate handler on reconnect (wrong handler name check)
- -Reconnect recursion (added max 5 attempts + exponential backoff)
- -BotBase event handlers wrapped in try-catch
Removed
- -Per-handler try-catch blocks (replaced by global handler)
v1.0.1
2026-05-13Rod hit detection, combat intent system, opponent-aware strafing.
Added
- -Rod hit detection: 6-signal confidence system + bobber entity tracking
- -Combat intent resolver with 8 states (EVADE_ARROW through ROD_ZONE)
- -HP-delta awareness (AGGRESSIVE/NEUTRAL/DEFENSIVE stances)
- -Opponent-aware strafing with 250ms hysteresis
Fixed
- -Arrow detection: replaced full-world scan with getEntitiesWithinAABB
- -Rod-trick range widened from 3.3-3.4 to 2.8-4.2 blocks
- -Bow usage now triggers at all HP levels, not just sub-10
Changed
- -Rod sequence delays humanized (60-180ms instead of 5-40ms)
v1.0.0
2026-05-12First public build. 5 bot modes, auto-queue, Discord webhooks, config GUI.
Added
- -5 bot modes (Sumo, Boxing, Classic, Combo, OP)
- -Auto-queue + state tracking via chat
- -Hypixel API stat checking per opponent
- -Discord webhook integration
- -Config GUI via Essential/Vigilance
Fixed
- -Timer system: replaced java.util.Timer with ScheduledExecutorService
- -Main thread safety: all callbacks route through addScheduledTask
- -Toggle key: stop methods no longer check toggle state
- -Movement keys release unconditionally on toggle-off
Removed
- -Queue dodging (Hypixel patched pre-game lobby leaving)
- -Anti-runner system (broken map-center assumptions)
- -throwAfterGames config (unused dead code)